Endless possibilities.

I had an idea inspired by a pencil that I couldn't let go.

Modelled, animated and rendered in blender 2.91 in cycles. Texture painted in Substance Painter.

Low Poly walk cycle
Part of the 256 Challenge, to animate a character in under 256 polygons.
Paintball
A piece of artwork by Diana Barta inspired me recently and I thought: wow, what if it was animated?

I looked into how its possible and I ended up with something completely different.

Rendered in blender eevee 2.83. Type added in After Effects.


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